



Grad1 = Grad(720, 300, 1, 0.5, 0.5, 1, 0, 0, 1, 0, 0, 1, 0, 1,
0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0);
Rand1 = Rand(720, 300, 1, 1, time);
S_Textures1 = S_Textures(0, 1.01, "Texture Folded", 1.814, 1,
1, 0.432, 72, 0.5, 1, .5*width, .5*height, 194.845, -82.67,
53.814, 0, 1.345, 1, 1, 1, 0, 0, 0, Hermite(0,[-2,1.93,1.93]@1,[1,1.93,1.93]@100),
1, "Screen", 1);
IMult1 = IMult(0, S_Textures1, 1, 100, 0);
T_News1 = T_News(IMult1, 24.8000011, 1, 49.7, 48.9, width/2.0,
245.6, "square", 0, 0, 0, 1, 1, 1, 1, 0, "low", "none", 50,
100, 100, "reflect", "reflect");
Crop1 = Crop(T_News1, 0, 183, 720, 184);
Resize1 = Resize(Crop1, width, 300, "default", 0);
KeyMix1 = KeyMix(Rand1, Grad1, Resize1, 1, "R", 100, 0);
// User Interface settings
SetKey(
"nodeView.Crop1.t", "0",
"nodeView.Crop1.x", "307.5",
"nodeView.Crop1.y", "-84.5",
"nodeView.Grad1.t", "1",
"nodeView.Grad1.tnChannel", "0",
"nodeView.Grad1.tnTime", "1",
"nodeView.Grad1.tnVisible", "1",
"nodeView.Grad1.x", "137.5",
"nodeView.Grad1.y", "-259.5",
"nodeView.IMult1.t", "0",
"nodeView.IMult1.x", "307.5",
"nodeView.IMult1.y", "53.5",
"nodeView.KeyMix1.t", "0",
"nodeView.KeyMix1.x", "151.833374",
"nodeView.KeyMix1.y", "-328.5",
"nodeView.Rand1.t", "1",
"nodeView.Rand1.tnChannel", "0",
"nodeView.Rand1.tnTime", "1",
"nodeView.Rand1.tnVisible", "1",
"nodeView.Rand1.x", "-31.5",
"nodeView.Rand1.y", "-259.5",
"nodeView.Resize1.t", "0",
"nodeView.Resize1.x", "306.5",
"nodeView.Resize1.y", "-259.5",
"nodeView.S_Textures1.t", "0",
"nodeView.S_Textures1.x", "291.5",
"nodeView.S_Textures1.y", "122.5",
"nodeView.T_News1.t", "0",
"nodeView.T_News1.x", "300.5",
"nodeView.T_News1.y", "-15.5"
);
genatt的s_testures 用来产生动态
tinder的news将动态的贴图进行大块相素化。
croup将选择和乡横向的一个相素单位(如果不是一个相素的大小,最后效果也挺有意思的,可以尝试一下)
resize将一个相素高的文件变成你想要的高度,
keymix用来将属于黑色部分和白色部分的图象混合
s_textures的offset值动画,过度于黑白之间
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